Project Description 
Saturday, March 10, 2007, 11:54 AM - in short

_A 30-minute live act (electro-noise-dance)_

Female performer with _traditional_ singing and dance background augmented by an electronic music tool programmed in Pure Data Graphical programming language (Pd).

Along with electronic sound pedals and MIDI controllers the main object of the performance is to amalgamate unusual objects commonly seen as trash or paraphernalia not normally considered into musical instruments, these act not only as theatrical props but as functional tactile sonic emulators which operate the Pd patches on the computer.

The project is devised and ‘built with inspiration from MIDI equipment and electronic musical instruments’. It aims to explore real-time performance with electronic musical controllers. The sound instruments for live electronic performance are designed so that the performer is not limited to continually being stuck behind the screen of the computer.

The hardware and software application combined supports the creation of an aural, visual and haptic dialogue between itself, the performer, and the audience.

In the act I play a character, sisterO who has the extra sensory ability to pick up signals from people in other times and spaces via objects. This paraphernalia is fitted with joysticks hacked with sensors (some wireless), or faders that control sound samples, effects (FX) for real time sound modification, which bring about new states of being and action to the performance itself. Here I extend the notion of found objects into found voices.

I choose to use Pure Data (Pd) primarily because it has many interaction possibilities for me to operate it whilst physically moving through space; namely by its midi and HID (human
interface device) objects. I can play with a virtual, but physical instrument via sensors and hardware controllers. These embedded networked objects are spread around the stage and interface (via MIDI and HIDs) with Pure Data (PD) software that allow for a comportment of a digital audio synthesis. This tool as a whole will allow me to: pull sounds from a set of samples, juxtapose these archived recordings with live beats, sound and voice, and apply digital processing FX all at the same time.